Answer by creatorOFgravityracer
GravityGamezProd HERES THE FIXZ TO ALL WHO IS STILL LOOKING AT THIS COUNTDOWN SCRIPT ON UNITY 5 *TODAYS DATE 12/9/17 YOUR WELCOME using UnityEngine; using UnityEngine.UI; using System.Collections;...
View ArticleAnswer by MyrDovg
float totalTime = 120f; //2 minutes private void Update() { totalTime -= Time.deltaTime; UpdateLevelTimer(totalTime ); } public void UpdateLevelTimer(float totalSeconds) { int minutes =...
View ArticleAnswer by Maltory
So this is the super basic timer I am currently working on. I am using it for a world space UI so.... But hopefully it works for all of you guys. using System.Collections; using...
View ArticleAnswer by naveedabbas
public class Timercontroler : MonoBehaviour { public Text timer; float timeleft=300f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { timeleft -=...
View ArticleAnswer by Loomabox
Please, need help. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CountdownTimer : MonoBehaviour { float timeLeft = 300.0f; public...
View ArticleAnswer by U_Ku_Shu
float _countDownTimeLeft = 30.0f; bool _timerIsGoing; void Update() { UpdCountDown(); } private void UpdCountDown() { if (_timerIsGoing && _countDownTimeLeft > 0) { _countDownTimeLeft -=...
View ArticleAnswer by deLord
I found Nocturnals timer a bit crude, so I came up with this: using System.Collections; using UnityEngine.UI; public class Countdown : MonoBehaviour { public float timeLeft = 300.0f; public bool stop =...
View ArticleAnswer by Nomabond
Hi Nocturnal, On line 13 you are using GetComponent(); but the actual component you are trying to find is a Text (notice the capital 'T' ). It would be much easier for you though if you set your Text...
View ArticleAnswer by creatorOFgravityracer
GravityGamezProd HERES THE FIXZ TO ALL WHO IS STILL LOOKING AT THIS COUNTDOWN SCRIPT ON UNITY 5 *TODAYS DATE 12/9/17 YOUR WELCOME also if u want me to send u a MORE ADVANCE TIMER with cool UI...
View ArticleAnswer by MyrDovg
float totalTime = 120f; //2 minutes private void Update() { totalTime -= Time.deltaTime; UpdateLevelTimer(totalTime ); } public void UpdateLevelTimer(float totalSeconds) { int minutes =...
View ArticleAnswer by Maltory
So this is the super basic timer I am currently working on. I am using it for a world space UI so.... But hopefully it works for all of you guys. using System.Collections; using...
View ArticleAnswer by naveedabbas
public class Timercontroler : MonoBehaviour { public Text timer; float timeleft=300f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { timeleft -=...
View ArticleAnswer by Loomabox
Please, need help. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CountdownTimer : MonoBehaviour { float timeLeft = 300.0f; public...
View ArticleAnswer by U_Ku_Shu
float _countDownTimeLeft = 30.0f; bool _timerIsGoing; void Update() { UpdCountDown(); } private void UpdCountDown() { if (_timerIsGoing && _countDownTimeLeft > 0) { _countDownTimeLeft -=...
View ArticleAnswer by deLord
I found Nocturnals timer a bit crude, so I came up with this: using System.Collections; using UnityEngine.UI; public class Countdown : MonoBehaviour { public float timeLeft = 300.0f; public bool stop =...
View ArticleAnswer by Nomabond
Hi Nocturnal, On line 13 you are using GetComponent(); but the actual component you are trying to find is a Text (notice the capital 'T' ). It would be much easier for you though if you set your Text...
View ArticleAnswer by Maltory
So this is the super basic timer I am currently working on. I am using it for a world space UI so.... But hopefully it works for all of you guys. using System.Collections; using...
View ArticleAnswer by naveedabbas
public class Timercontroler : MonoBehaviour { public Text timer; float timeleft=300f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { timeleft -=...
View ArticleAnswer by Loomabox
Please, need help. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CountdownTimer : MonoBehaviour { float timeLeft = 300.0f; public...
View ArticleAnswer by U_Ku_Shu
float _countDownTimeLeft = 30.0f; bool _timerIsGoing; void Update() { UpdCountDown(); } private void UpdCountDown() { if (_timerIsGoing && _countDownTimeLeft > 0) { _countDownTimeLeft -=...
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