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Answer by creatorOFgravityracer

GravityGamezProd HERES THE FIXZ TO ALL WHO IS STILL LOOKING AT THIS COUNTDOWN SCRIPT ON UNITY 5 *TODAYS DATE 12/9/17 YOUR WELCOME using UnityEngine; using UnityEngine.UI; using System.Collections;...

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Answer by MyrDovg

float totalTime = 120f; //2 minutes private void Update() { totalTime -= Time.deltaTime; UpdateLevelTimer(totalTime ); } public void UpdateLevelTimer(float totalSeconds) { int minutes =...

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Answer by Maltory

So this is the super basic timer I am currently working on. I am using it for a world space UI so.... But hopefully it works for all of you guys. using System.Collections; using...

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Answer by naveedabbas

public class Timercontroler : MonoBehaviour { public Text timer; float timeleft=300f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { timeleft -=...

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Answer by Loomabox

Please, need help. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CountdownTimer : MonoBehaviour { float timeLeft = 300.0f; public...

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Answer by U_Ku_Shu

float _countDownTimeLeft = 30.0f; bool _timerIsGoing; void Update() { UpdCountDown(); } private void UpdCountDown() { if (_timerIsGoing && _countDownTimeLeft > 0) { _countDownTimeLeft -=...

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Answer by deLord

I found Nocturnals timer a bit crude, so I came up with this: using System.Collections; using UnityEngine.UI; public class Countdown : MonoBehaviour { public float timeLeft = 300.0f; public bool stop =...

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Answer by Nomabond

Hi Nocturnal, On line 13 you are using GetComponent(); but the actual component you are trying to find is a Text (notice the capital 'T' ). It would be much easier for you though if you set your Text...

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Answer by creatorOFgravityracer

GravityGamezProd HERES THE FIXZ TO ALL WHO IS STILL LOOKING AT THIS COUNTDOWN SCRIPT ON UNITY 5 *TODAYS DATE 12/9/17 YOUR WELCOME also if u want me to send u a MORE ADVANCE TIMER with cool UI...

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Answer by MyrDovg

float totalTime = 120f; //2 minutes private void Update() { totalTime -= Time.deltaTime; UpdateLevelTimer(totalTime ); } public void UpdateLevelTimer(float totalSeconds) { int minutes =...

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Answer by Maltory

So this is the super basic timer I am currently working on. I am using it for a world space UI so.... But hopefully it works for all of you guys. using System.Collections; using...

View Article

Answer by naveedabbas

public class Timercontroler : MonoBehaviour { public Text timer; float timeleft=300f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { timeleft -=...

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Answer by Loomabox

Please, need help. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CountdownTimer : MonoBehaviour { float timeLeft = 300.0f; public...

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Answer by U_Ku_Shu

float _countDownTimeLeft = 30.0f; bool _timerIsGoing; void Update() { UpdCountDown(); } private void UpdCountDown() { if (_timerIsGoing && _countDownTimeLeft > 0) { _countDownTimeLeft -=...

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Answer by deLord

I found Nocturnals timer a bit crude, so I came up with this: using System.Collections; using UnityEngine.UI; public class Countdown : MonoBehaviour { public float timeLeft = 300.0f; public bool stop =...

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Answer by Nomabond

Hi Nocturnal, On line 13 you are using GetComponent(); but the actual component you are trying to find is a Text (notice the capital 'T' ). It would be much easier for you though if you set your Text...

View Article

Answer by Maltory

So this is the super basic timer I am currently working on. I am using it for a world space UI so.... But hopefully it works for all of you guys. using System.Collections; using...

View Article


Answer by naveedabbas

public class Timercontroler : MonoBehaviour { public Text timer; float timeleft=300f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { timeleft -=...

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Answer by Loomabox

Please, need help. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CountdownTimer : MonoBehaviour { float timeLeft = 300.0f; public...

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Answer by U_Ku_Shu

float _countDownTimeLeft = 30.0f; bool _timerIsGoing; void Update() { UpdCountDown(); } private void UpdCountDown() { if (_timerIsGoing && _countDownTimeLeft > 0) { _countDownTimeLeft -=...

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