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Answer by deLord

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I found Nocturnals timer a bit crude, so I came up with this: using System.Collections; using UnityEngine.UI; public class Countdown : MonoBehaviour { public float timeLeft = 300.0f; public bool stop = true; private float minutes; private float seconds; public Text text; public void startTimer(float from){ stop = false; timeLeft = from; Update(); StartCoroutine(updateCoroutine()); } void Update() { if(stop) return; timeLeft -= Time.deltaTime; minutes = Mathf.Floor(timeLeft / 60); seconds = timeLeft % 60; if(seconds > 59) seconds = 59; if(minutes < 0) { stop = true; minutes = 0; seconds = 0; } // fraction = (timeLeft * 100) % 100; } private IEnumerator updateCoroutine(){ while(!stop){ text.text = string.Format("{0:0}:{1:00}", minutes, seconds); yield return new WaitForSeconds(0.2f); } } } Hope this helps as well

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